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Post by Jeremy on Aug 20, 2006 2:35:24 GMT -5
At the beginning of a RP, you have to post your stats. which are HitPoints, Energy, and Money. each post you have to enclude your stats at the end of the post, to show if you've lost any. Every post where you move to a different room takes away 5 energy, you can regain energy by resting and missing a turn. resting once regains 10 energy. you cannot rest twice in a row. if you fight in a post, then it takes away 7 energy. if you use a certain ammount of money, take the ammount from your stats. the stats shown in your RPG Mini profile [to the right of every post] will not change, and you cannot change them, they represent your maximum energy, and HP. if you level up during an RP you regain all your money back, plus however much you get for leveling up. leveling up doesn't replenish anything except money. Between RPs your stats are reseted. I'm sure this seems confusing but you will get the hang of it.
during an RP, you max money grows with every few posts, that is not leveling up and dose not replenish your money. only if the number next to "level" goes yp will your money be maxed out.
any questions you have, you can ask in this thread, but NO OTHER.
for example, in an RP you aren't allowed to say "OOC: how does so and so work" or "OOC: what do i do for this?"
Following this will keep the forum neat, and the RP's neat, fun, and organized.
not following it will get your warnings, but after i or another staff member has warned you over and over, we might have you banned.
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Post by Miki-chan on Aug 20, 2006 22:02:35 GMT -5
... Moving to a room takes energy?
That's disgusting. What's the fun in limiting what you can and can't do by energy rates. Resting in certain situations could be disastrous for certain classes. If you rest (which implies you relax, and let your guard down) while you're spying inside a building, you could get yourself killed.
Or perhaps you're not paying attention to your energy, and it gets to the point where you can't do much of anything. Then you have to rest for, say, five turns in a row. That's definitely what I call exciting roleplaying.
Not to mention, if you're going to do the whole energy thing, you then have to assign weights to any and all gear you carry. Why? Simply because the more weight you carry, the more energy you use. It's simple logic.
Let's say we assigned weights to everything. Next we get to assign weight limits for people. I mean, a spy probably would not be able to carry as much as, say, a mercenary.
In order to assign weight limits we have to figure out what classes get what base weight limits bonuses per level.
That's not working for me. I was against keeping track of health in-game in the first place. If the Game Master for the quest wants to keep track of health by updating the character's side bar, I see no problem with that.
However, posting the stats after every post, is tiring, not to mention it ruins the flow of the game.
To sum it up, I say nay to two points, which are:
1) Posting stats after every post. Or after almost any post, for that matter. Having it on the side bar should be enough.
2) Expending energy to move, fight, etc. Energy in itself is a silly stat, and it's out of place in roleplaying.
However that's just my two cents, and if anyone would care to back my opinons up, I'd just love the support.
Of course, if you want to be someone to try and convince me that these are good things, you're welcome to try.
Edit: Added the weight argument against the energy stat.
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Post by Jeremy on Aug 21, 2006 0:19:39 GMT -5
the energy wasn't my idea
and I'll take it off if its ok with Theo.
but the stats in every post have to stay because the side bar doesn't say how much you have, it says how much you can have at maximum. if you don't keep track of your stats where everyone can see there are possiblities of cheating and you won't know when you have fainted/died/whatever.
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Post by Miki-chan on Aug 21, 2006 2:33:41 GMT -5
-shrug- Like I said to Theo-kun earlier, (I dunno whether that was public or not) good GMiing should be able to keep track by chaning elements in the story. Like when getting close to fainitng, perhaps vision gets blurry.
I mean, shrugging off all the work by posting stats encourages GMs to be a bit more lazy. It takes more skill to keep all parties aware of how a character is doing healthwise.
Oh, and I never said it was your idea, did I? I just expressed my displeasure at having energy stats.
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Post by Jeremy on Aug 21, 2006 3:57:11 GMT -5
a code that will keep track like that is litarally impossible. so and no you never said it was my idea, but i was just trying to respond to both of your nay sayings.
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Post by Miki-chan on Aug 22, 2006 14:48:48 GMT -5
Why would it be impossible? The GM's would change the health as they see fit, and change the character actions accordingly. The code wouldn't be responsible for the character actions, that part would be up to the GM.
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Post by Jeremy on Aug 22, 2006 16:17:43 GMT -5
no, it's impossible, RPG codes keep track of your stats by how many posts you have, GMs don't just enter them in. there isn't a code for proboards that exists like that, because its impossible, proboards works on a line of extensive complicated javascript codes. there aren't many CSS or HTML codes that work in proboards. javascript has to be complicated and there is no command in it for that.
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Post by Miki-chan on Aug 22, 2006 16:38:48 GMT -5
Huh. I didn't know Proboards worked mainly with Javascript. Well that changes things a bit.
-shrug- Well, if it determines the stats by how many posts you have, how would the code be able to differentiate between a purely OOC post, a fighting post and a moving post?
I always assumed that the GM's were controlling the code. O.o
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Post by Jeremy on Aug 23, 2006 22:27:01 GMT -5
Huh. I didn't know Proboards worked mainly with Javascript. Well that changes things a bit. -shrug- Well, if it determines the stats by how many posts you have, how would the code be able to differentiate between a purely OOC post, a fighting post and a moving post? I always assumed that the GM's were controlling the code. O.o thats the main problem: it doesnt differentiate between OOC and IC like it said THE STATS AREN'T KEPT UP IN THE RPG STATS, those purely SAY THE MAX. i've been trying to tell you, THEY DONT CHANGE UNLESS YOU LEVEL UP!!!!!!! >.< your energy doesn't go down in the stats! thats why you have to put your stats in ever messege, have you been reading anything i post?
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Post by Miki-chan on Aug 23, 2006 23:26:16 GMT -5
Hey, hey, no need to get all snarky on me. We all make mistakes, no?
By the way, if I hadn't been reading what you said, would I be making so many replies? I think not. ^^
So, yes, I'd forgotten that only the main stats show and I apologize. However, that doesn't mean we, as the player, need to post the stats. After all, who are we to decide how much health a bullet takes away? That should be the GM's job to keep track of. As the player, our job is to figure out what we do next in the quest. The GM is there to respond to our actions and use tools to guide us along. If his or her tools happen to include keeping track of our stats OOC, then so be it.
However, there's no reason for us to need to know what our exact stats are. They're a tool for the GM to help him or her respond to our actions better.
To reiterate what I said earlier, GM's should try and make the environment seem more real. Shrugging off the task, of keeping the appearance of our health by displaying the stats, corrodes the ambience a bit.
Oh, and after discussing with Theo-kun, I believe that his intention for energy was something along the lines of how long you can stay awake and the like. I'm not speaking for him, but I believe that's what he meant.
Has anyone but me noticed that no one except the two of us are giving a damn about this? -.-U -laugh-
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Post by Jeremy on Aug 26, 2006 2:47:20 GMT -5
i say... we should just keep the level and money... =]
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Post by Miki-chan on Aug 26, 2006 23:21:21 GMT -5
I would have to say I agree with that very, very much. Now all we have to is wait for approval from Theo-kun.
Although, we absolutely must have Deposit Boxes in place of the bank accounts. After all, who really wants to carry all 10 of their guns at once? Not that any of my characters will probably ever own more than three guns, but who knows if someone else's character will.
Not to mention I want my cookie back. My cookie dissapeared when Theo-kun poofed the Bank Accounts.
In case anyone reading this is unclear, yes, that was intended to be funny. Although, I really wouldn't mind my cookie back. -sniff-
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Post by Jeremy on Aug 28, 2006 1:07:59 GMT -5
ok, welllll.... i think we should post all of out equiped things at the start of all RPGs including ammo, and the player who used ammo should keep track of ammo in word or notepad. We'll just have to trust people not to cheat...
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Post by Miki-chan on Aug 28, 2006 1:20:29 GMT -5
Meh. I think it's fine staying in Bio/Deposit. Oh, and btw, Theo-kun gave you the go ahead to modify the RPG code.
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Post by Jeremy on Aug 28, 2006 1:32:21 GMT -5
done
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